Modern societies are made up of people from different cultural backgrounds. Out of the 4.96 million people currently living in Melbourne, 33.2% of the population was not born in Australia (World Population Review, 2020). A culturally diverse demographic is evident around the neighborhoods, schools, and a variety of workplaces, repeatedly reminding us of the significance of cultural inclusivity and intercultural …
9 Amazing Benefits of Technology in the Classroom
Technology serves to connect the world by reducing time and geographical barriers, improving our quality of life by expanding our knowledge and availability of resources. The movement towards using technology in education is inevitable as evidenced by technology-enabled schools being the norm; whereby it is becoming mandatory for students to either have their own laptop or tablet, or schools providing …
COVID-19 and Homeschooling: Reminder of Diversity in Community
The World Health Organization identifies coronavirus (COVID-19) as the latest emblematic pandemic to put global health at stake. An official statistics summary of reported cases recorded over 70 million of confirmed cases, up to the early June 2020. This outbreak halts the world as the importance of social distancing is confirmed to be one of the most effective ways of …
Celebrate by Learning the Ancient Story of Mungo Man and Mungo Lady
The NAIDOC 2020 theme – Always Was, Always Will Be. – recognises and celebrates that First Nations people have occupied and cared for this continent for over 65,000 years. At Lake Mungo the story of land and people come together. In this dry land, water is a treasure. In Ice Age times people came to Lake Mungo for water, and especially …
The Benefits of Gaming in Education
Generation Z is one of the most tech-savvy generations to date and this has greatly affected the way they learn in the classroom. According to an article by Gaming.co, almost half of children spend more than ten hours online every day, and an average, they will have accumulated 30,000 hours of gaming by the time they turn 20. Games are …